Showing posts with label Tyria. Show all posts
Showing posts with label Tyria. Show all posts

Thursday, March 20, 2014

Retreat

Artje sets the whetstone and her axe carefully aside and gazes down over the valley at Ossencrest, a small smile tugging at her mouth. She is home again, or at the home of her heart. No-one could really call the austere fort a home. It's a base, only, a place for the Priory's researchers to sleep in a real bed and re-supply again before returning to their work tracing the history of the wild mountains. But she likes it here. She likes the Priory scribes and their introverted small talk. She likes the roaring fires and the soothing sounds of ink scratching paper. Most of all she loves the Sakura, marching resolutely up through the cleft.

  She remembers the first day she came to Scholar's Cleft with complete clarity. She'd been slugging it out with the Modniir, and in fear for her life, really, at the point in the fight where only running can save you. Funny, she'd never been afraid of the Centaurs, despite their fierce brows and fleet-footed battle. They were harsh though, and they often called for others to join them  in pursuit of a lone traveller. But Artje's bow was always a good match for their speed, and her first solo battles were in the Hirathi Hinterlands. 

Now that she has her beloved Jade Bow, no Modniir can hope to threaten her, which is just as well, as their raids on the Priory outpost are still a daily occurrence. But the first day she came to the Cleft she had fought her way into what seemed like a corner of the map. She had despaired of escaping them, when suddenly the glorious cherry trees appeared, then giving way to stairs, and a marvellously solid, squat fort, and she ran for her life up through the gate to safety.

Artje gathers up her weapon and tools and packs them carefully in her leather bags. The ceremonial axes gleam where she has just finished honing them, a task she is only just beginning to master. She will never be a great crafter. It's not a thing she aspires to, and she doesn't have the time anyway. But she is proud of the skill she's gaining with the stone. Sharpened axes make for faster dead enemies, and that's a valuable outcome these days.

She hauls her weapons and bags up to the spartan sleeping quarters. The nights close out early here, most of the scribes retiring not long after sundown and arising as soon as the light breaks over the Snowden Drifts. There will be stewed meat tonight, she can smell it clinging to the eaves. It's a good, rich, smell. Modniir raiders notwithstanding, they are safe here, free to go about the work of preserving Tyria's history. To Artje, it seems all the more important in these savage times. 

She worries about travelling away from it all, from Lion's Arch and from the Borderlands. There is great need out there. But there is great need within Artje, too, and the safe haven of Scholar's Cleft called her from across the battlefields. She is glad to be here, warm, dry, and amongst peaceable friends. She is glad of the rest, the short forays for good meat, the skirmishes with the uncomplicated Centaurs. The good dependable work of protecting and providing for the Priors and scribes. She cannot stay for long, but she can stay a little. She is grateful for the succour.


Monday, November 26, 2012

Meet Myf

I have noted before that I am not a "gamer". Apart from a couple of blasts around the track in Mario Kart, I have never been compelled to go in pursuit of the Super-Duper Sword Of Killingness*. This is in no small way down to the fact that I am fiercely competitive. I don't start things I can't win, and if I start it, you had better assume my endgame is to win it.

I'm not really one for shooting, blowing up or setting my problems on fire. And I like to dabble ... and dabblers don't win races.

Since knowing Shippy, and as a direct result of Second Life having become a place of work and not leisure, I have been logging onto Clone Wars Adventures and have completed Guild Wars - Prophecies.

I had to start from the very beginning. In fact I still don't know how to move with anything resembling agility, and every achievement has come as the result of repeated smooshings.

I started Guild Wars 2 last week. Please meet Myf Rogue, and her companion/mentor Jyotis Ravi.

 I could write at some length, believe me, about the game culture, and what it's like to stumble into this microcosm. How intensive is the preparation and research, how resourced these players are. How it's natural instinct to them to make use of tools within and without the world they inhabit. And I probably will consider these things at other times. Because I really love this game.

Myf and Jyotis in Rata Sum, the capital of Metrica Province
"we're setting out on the journey"
Myf and Jyotis are Asurans -:
"The Asura value intelligence and intellectual superiority over all other attributes. Individual asura will dedicate an entire lifespan to building a portfolio of successful projects or becoming the foremost expert of some tiny aspect of the arcane. They constantly seek to prove their own intellectual superiority, and by extension the superiority of the asura race. This typically results in asura being arrogant to the point of rudeness towards others, especially towards non-asura races. The asura have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions."

No comment on that at all. I admit, I chose an Asuran because Shippy already was one, although it was also because he thought the character type would suit me. Before I entered Guild Wars 2, I would have told you I wanted to be a typically beautiful human-type character. I don't really "get" how people spend their online lives as other creatures, maybe it's just been to fantastic for my fairly pragmatic nature.

There is just something so endearing about watching these two tiny creatures scamper through Tyria, exploring, adventuring, learning ... and fighting. The game is best played full-screen, and to do so cuts you off, somewhat, from the usual distractions like facebook updates, emails and IM from other forums. It's also such a beautifully made world, it's so easy to immerse.

Jyotis and Myf are agreed it is like having their own movie to influence, participate in, and ultimately consume. That's not dissimilar to what their Second Life counterparts have been heard to say. "Proper" gaming involves quests, challenges, the acquisition of skills, and very little of the "lifestyle choices" of Second Life. It is very goal-oriented, and in that sense, a refereshing diversion for chryblnd Scribe.

I'm still getting smooshed. At time of writing, I am a level 24 stain on the ground :-).

You can expect to hear more of Myf Rogue and her adventures in this lovely alien environment.


Music to read this post with:

Track 06 from The Unofficial Soundtrack for Guild Wars 2, composed by Jeremy Soule