Showing posts with label Ranger. Show all posts
Showing posts with label Ranger. Show all posts

Thursday, March 20, 2014

Retreat

Artje sets the whetstone and her axe carefully aside and gazes down over the valley at Ossencrest, a small smile tugging at her mouth. She is home again, or at the home of her heart. No-one could really call the austere fort a home. It's a base, only, a place for the Priory's researchers to sleep in a real bed and re-supply again before returning to their work tracing the history of the wild mountains. But she likes it here. She likes the Priory scribes and their introverted small talk. She likes the roaring fires and the soothing sounds of ink scratching paper. Most of all she loves the Sakura, marching resolutely up through the cleft.

  She remembers the first day she came to Scholar's Cleft with complete clarity. She'd been slugging it out with the Modniir, and in fear for her life, really, at the point in the fight where only running can save you. Funny, she'd never been afraid of the Centaurs, despite their fierce brows and fleet-footed battle. They were harsh though, and they often called for others to join them  in pursuit of a lone traveller. But Artje's bow was always a good match for their speed, and her first solo battles were in the Hirathi Hinterlands. 

Now that she has her beloved Jade Bow, no Modniir can hope to threaten her, which is just as well, as their raids on the Priory outpost are still a daily occurrence. But the first day she came to the Cleft she had fought her way into what seemed like a corner of the map. She had despaired of escaping them, when suddenly the glorious cherry trees appeared, then giving way to stairs, and a marvellously solid, squat fort, and she ran for her life up through the gate to safety.

Artje gathers up her weapon and tools and packs them carefully in her leather bags. The ceremonial axes gleam where she has just finished honing them, a task she is only just beginning to master. She will never be a great crafter. It's not a thing she aspires to, and she doesn't have the time anyway. But she is proud of the skill she's gaining with the stone. Sharpened axes make for faster dead enemies, and that's a valuable outcome these days.

She hauls her weapons and bags up to the spartan sleeping quarters. The nights close out early here, most of the scribes retiring not long after sundown and arising as soon as the light breaks over the Snowden Drifts. There will be stewed meat tonight, she can smell it clinging to the eaves. It's a good, rich, smell. Modniir raiders notwithstanding, they are safe here, free to go about the work of preserving Tyria's history. To Artje, it seems all the more important in these savage times. 

She worries about travelling away from it all, from Lion's Arch and from the Borderlands. There is great need out there. But there is great need within Artje, too, and the safe haven of Scholar's Cleft called her from across the battlefields. She is glad to be here, warm, dry, and amongst peaceable friends. She is glad of the rest, the short forays for good meat, the skirmishes with the uncomplicated Centaurs. The good dependable work of protecting and providing for the Priors and scribes. She cannot stay for long, but she can stay a little. She is grateful for the succour.


Friday, March 14, 2014

Meanwhile, in Tyria ...

Artje runs alone now. The will of a self-imposed exile ebbs and flows through her soul, fierce as any tide, shifting and changing pieces of her, gathering detritus and dumping it in secluded corners. Bitter sands scour her through and through, borne along by anger and pain.

It's said the ranger is the loneliest profession. Separated from the mob by the need for distance, the ranger is fast and light on her feet. She strikes from an unseen vantage point, and for it, is never quite trusted.

Artje has been learning to use her dual axes, though her beloved bow is always at her back. The jewelled and embossed Krytan axes, with their wicked curved blades, are satisfyingly lethal, especially in the madness of Lion's Arch. She has learned to fear close combat less, and to move through awkward spaces a little easier. It's not her mountains, but the urgency there, assisting Lion's Arch in the fight for it's life, is sufficiently distracting.

It suits her to travel light. She knows it's the Tyrian way to join a guild, and she is often invited, but she rebels against their rules and requirements. She thinks sadly of her old guild, the easy companionship of friends discovering their strengths together. But even there she ran alone, darting into the mists whenever possible, consumed by the urgent ferocity of battle.

She goes rarely into the mists lately. Her lassitude is enormous. Some days, it's bigger than she is. On those days she does not fight.

She tries to return to her old home, from the time before Tyria, but it's a despondent experience. All the betrayal is there, all the trouble she can't fix. Artje looks carefully where she enters, these days.

Sometimes she catches a familiar melody, and remembers the days of old Ascalon; the breezes through the red and green and golden trees, the crystal rivers and sunny villages. The swift run to the wall, the brutal process of fighting the Charr on their turf, the excitement of learning to draw them out, to meet their fierceness and to beat them at it. The time before time, when the world was an adventure she could not lose. The joy of conquering mountains, the shocking tragedy of Ascalon burning.

Artje watches, warily, the inexorable turning of the Wheel. The old life is razed but breath and pulse and thought still, somehow, go on. So it was and so it ever will be.




Sunday, October 13, 2013

Building Artje Orestes

Tarnished Coast server has a new forum site, which triggered a round of "introduce yourself" posts. I really love my character, Artje Orestes,  and I think that's largely because I built her myself. This is one of the very cool features about Guild Wars 2, and one that Second Lifers will "get" immediately: you can start customising your character before you even get into the game, and from the very first level, you can shape your "build".

Choices for my first character, Myf, were very much shaped by forum and blog information sourced by Shippy. I'd started Guild Wars as a warrior, but found, when I took on Monk as my secondary profession, that I really enjoyed healing and support play. I thought a Guardian character in GW2 would suit me very well, and I enjoy playing Myf, but it's Artje who has stolen my heart.

At For The Toast, I introduced her thus:

I've since tried to look up the name online, but without much luck. Cute Baby Names think it means "he who reigns as an eagle", though they don't say who told them that. I like it though, it works.

Hunting for the meaning of the name Artje, I found this:
What's in a name? Plenty, if you ask at the Kabalarian site,
though it must be noted they will tell me even more if I buy their report
Way too many ticks on that list >.<

Artje is a Ranger, she fights with a longbow, a pair of matching axes and a pet (currently a raven, because they can fly up to the top of ramparts and attack enemy there). As she levelled, I bought her armour, often transmuting it to get a certain combination of looks and stats. She currently wears a combination of the Magitech armour skins (for the looks) with exotic armour stats (for the 
kickassery).

Her armour is upgraded with a full set of the Superior Runes of Mercy, to increase healing capabilities, and her trinkets are chosen to maximise toughness, because she gets splattered a lot - although I am finding as my movement gets a little more dextrous, I get killed a little less. Some days are diamonds, some days are Artje-shaped smears on the ground. 

I am happy with her armour, but am still upgrading to ascended trinkets, which are mostly chosen to maximise healing and toughness and power when I can get it.

Her traits and skills were chosen to help her move fast across The Mists, revive allies when she can, and hit hard when she has to, and are calculated by Guildhead in the graphic to the right. Her trait lines focus on Marksmanship, Skirmishing, Wilderness Survival and Beast Mastery, because that was the combination I came up with to play the way I like to play. For example, I wanted my pet to be able to revive me (take some of the load off Ship :-D), so I took a little from the offensive traits to have that.

Artje primarily uses Entangle and Barrage to finish an argument, which means she can get on top of keep and tower hassles fast, and often (though not always) assist in the field. The trick is to get her where she can do damage fast, because it's very easy for her to get killed on the way.










 One Of Us Is The Killer - The Dillinger Escape Plan

she moves abstract just like a shadow dancing on the edge
like a storm cloud passing overhead
effortless and free
as the hours rush by
through her I can sense the end of time
there's no way this can forever shine
make the sun not rise
in the air we tried to be
but you shot your arrow through me
now one of us must die
but the killer won't survive
she moves abstract just like a shadow dancing on the edge
like a storm cloud passing overhead
hypnotizing me
as the hours rush by
through her I can sense the end of time
stretch into eternity divine
and the sun won't rise
in the air we tried to be
but you shot your arrow through me
now one of us must die
and the killer won't survive