Showing posts with label commander. Show all posts
Showing posts with label commander. Show all posts

Wednesday, September 25, 2013

Man Down Part 1


Guild Wars 2 has different aspects for different players. Some people spend all their time in Player vs Environment mode, completing a personalised quest and pursuing the "Living Story" new content which is introduced every two weeks.

Some like to farm materials, either to trade on the open marketplace, or to contribute to the ridiculously long list of requirements to make a legendary weapon.

Some like to battle it out, round after round, in the Player vs Player arenas.

I like to play World vs World vs World. WvW pits our host server (Tarnished Coast, in my case) against a revolving roster of other servers. The contest goes over a week, and if we win, we generate bonuses for players on our server across the game. We also get to play server teams from a higher tier. If we lose, we stay at the same tier, or if we lose a couple of weeks in a row, we move down to a lower tier.

climbing the stairs to attack a keep in
Guild Wars2's World vs World
The game involves battling across one of four maps. Each server has a home map, and there is a no man's land - the Eternal Battlegrounds - where all three servers have a presence. The idea briefly, is to block supply to the other teams, then capture and hold their assets (supply camps, towers and keeps). ArenaNet have recently introduced a "twist" where you can acquire a boost for your server by capturing three of four properties in the centre of the map.

I have levelled two characters up to the highest level of the game by playing them in WvW from around level 20. It was hard work, frustrating and even rage-inducing, but I like the way it's shaped my characters. They are battle-hard and hardy. I get slaughtered by live players at a really high rate. But I can take out a supply camp of NPCs on my own, and as someone who has always struggled in situations requiring strategic planning, I find it really fun to learn how my aspect of the game is won.

I'm also enchanted by the machinations surrounding the role of commanders.

Commanders don't get elected or win their title. They just buy it, and it doesn't come with much for the price. They might be supported in their bid to command by a guild, but I am not part of a large guild and am guessing at that. Anyone can be a commander. But of course, not everyone can be a good commander, one who can draw a zerg (a small army of militia) and roll across the map capturing everything in sight, ensuring kills and loot for all and a general feeling of having succeeded as a team. Watching commanders come and go from the rough-and-tumble of WvW, and trying to assess their goals and performance, is absolutely fascinating to someone like me, who is interested in leadership and motivation.

 A good WvW commander is a rock star. And they are welcomed to the map, and followed, and obeyed as if they were a rockstar. Many times my partner and I have hit the WvW map and exclaimed with glee when one of our favourite commanders is "tagged up" and visible on the map. We will swap maps to follow a commander we admire. And we reward commanders who've been effective leaders.

Last night my favourite commander messaged me to tell me he'd left our server. He explained his reasons, and they are legitimate complaints. Our server has suffered from an inexplicable malaise over the past two months. The Living Story content is both lucrative and engaging, so a lot of our fighters have wandered off to play that. We're good fighters, we're easily at the top of the tier we're in - but we're easily at the bottom of the tier above us. So we keep being assigned to the upper tier, and we lose, which is really demoralising. Commanders won't put on their tag, but when they do, map chat is critical and demoralising.

amazing new content is added every two weeks now,
and is lucrative and compelling for many players
Favourite commander's opinion is that guilds are leaving TC server, and there's little hope that the situation will improve. So he took his rockstar ass off to another server, where I hope he regains joy in his game. He's a good leader, able to asses a situation and respond to it quickly, without losing sight of the bigger picture. He teaches as he goes, he's patient and mostly not abusive (though guys, really, you need to put some thought into this mumble thing. We can hear you, you know). He is very very good at his game and he is entitled to enjoy playing it.

This is a tl;dnr post right now, so I am going to break it, and go back to it soon. Because as regular readers will know, I am all about my community, and my community of rag tag militia is in trouble. I want to think about the reasons we lost a good man, and ways we can stop it happening again.
Artje psyching to join battle

Tuesday, July 9, 2013

Venus vs Mars?

Artje with Aidan, who, just for the record, would
NEVER say something casually offensive
Artje Orestes is my new Guild Wars 2 character, and I love her very much. Artje is a human, an orphaned noblewoman who believes in fighting for her community and has joined the Vigil to live out her moral commitment to that cause.

I have another post in mind (pity they're always "in mind" and not "on the interwebs", huh?) where I tell you how I built Artje and what I love about her, and maybe just discuss what it's like to be a fully-formed human who just discovered gaming. But today Artje has a problem, and that's what brought us here, to writing a post.

Artje has been spending most of her time in World vs World, the part of Guild Wars 2 where server is pitted against server to fight over territory in a running battle of castles and keeps, sieges and skirmishes. I love it, for me, it's a perfect combination of cracking skulls and deploying strategy. I don't really get half of it, and that's a fact, but I love it, and spend part of every day there. Sometimes very large parts of every day.

After some weeks of having Mumble ready to go, I finally signed up and started listening in. Mumble is an independent voice server, widely used in the MMORPG community because it allows players to communicate using speech. Obviously it's much more fun to play running and fighting games when you don't have to stop and type, and it's immensely useful for teams who spend their time in running battle.

Not much socialising goes on in the mumble channel. There are various "rooms", and I have no idea what goes on in them, but in the war rooms, the talk is all about the battle. I don't speak, I don't even really know these guys, but I do like having access to their plans. And I want to emphasise that the use of the service is a privilege, someone pays for these rooms and allows us to access them - though it's fair to note that in WvW, at least, you are often harangued to "get on mumble" to increase the team's effectiveness.

So tonight Arenanet released new content, and of course *eye roll* it had to be patched, and we were all thrown out of the game while the patch was installed. Mumble is still going though, and all my favourite commanders, the rockstars of Guild Wars 2, suddenly find themselves with downtime. I have no doubt they talked about the stuff they talk about any time they're not commanding. They just did it with an audience.

They talked about some guy who got arrested making bath salt drugs. He'd heard that it sent women into a sexual frenzy. "Good on him," said the other Commanders. Two or three of them said it, all at once, so it was their natural reaction. The conversation moved on.

What? Ugh. Okay. It happens. Guys talk like this, apparently. I am no delicate and unique rosebud, I have worked and lived in the kind of environments where this kind of talk would be tame. It makes me want to shout, and insist that they think about what they just said, and tell me if they really think that's okay. Instead, I quietly closed the channel and took a break to get some chores done in rl. 

I'm going to go back, of course, I really love this game. And I am going to have to listen in on the mumble channel again, despite the fact that every time these guys talk now, I know they're "that kind of guy".

I'm also struck by the notion that I don't normally find myself in this situation any more. I took "be the change you want to see in the world" fairly literally, and I created environments, online and off, where that kind of talk would not go unchallenged. It's a bit frustrating to find myself here, and I haven't yet decided what I can do about it.